The Stones of Ayerth

Stuff you should know
triva and interesting stuff

1. What is the deal with my cleric’s religion?

  • The Religion of the Common lands is called the 100,000. It is inclusive of just about any religion you can find in Deities and Demi-gods or any of a number of other sources.
    The groupings/pantheons among the Gods are:
  • The Lords of Light – Gods of a Nurturing, genial and caring nature
  • The Night Lords – Gods of a deliberately sadistic, warlike and cruel nature
  • The Mad Gods – Gods unfathomable to the Common-folks, strange, weird, human like gods, commonly but no always destructive
  • The Elder Gods – inhuman, alien, uncaring, outer gods [Yep them]
  • The Spirits of House and hearth – common house hold spirits of inanimate objects or concepts
  • The Ancestor Spirits – personal family spirits of past family members
  • The Greater Elemental Lords – Fire, Water, Earth, Air, Aether
  • Mother Nature – the gestalt spirit of all nature
  • All Father – the gestalt spirit of all intelligence
  • The Malignance – the gestalt spirit of decay/entropy

Temples are dedicated to;

  • The 100,000 – best to be safe then sorry.
  • The pantheons
  • A single revered Deity with associated shires to the associated pantheon
Druidic and Shamanistic sites tend to venerate the spirit “houses” only

2. Where can we go to buy standard equipment?

  • Smithies, a small towns/neighborhoods Miscellanea store, open markets and specialty vendors. Its common in a fair sized town or rural farming community to find a Coaching Inn which will have all the above located under one roof along side dining and accommodation.

3. Where can we go to get platemail custom fitted for this monster I just befriended?

  • Specialty stores in major cities. Or a store in a monster enclave or city.

4. Who are the mightiest wizards in the common lands?

  • The Dread Daetheon Kurrz “aka” Kurrz the Accursed
  • Artesia Earthshaker aka The Sungold Sorceress
  • Maegelorr Geshlash aka Maeglorr the Meddlesome

5. Who can best the greatest warriors in the land?

  • The Knave of Knives Erises Five Fingers
  • Raigre the Reaver – Axeman
  • Ottavio de’Malatesta – Swordsman
  • Ser Llewellyn (Marion Fabianus Elirian Kyvash, Lord of Llewellyn)

6. Who is the richest person in the land?

  • The Emperor
  • Diedric Brueghel the not so frugal

7. Where can we go to get some magical healing?

  • Provided you are a worshiper or can convince a worshiper to petition on your behalf you can receive healing from a temple.
  • Additionally it is possible to find healing charms and potions for sale at a Miscellanea store.

8. Where can we go to get cures for the following conditions:

  • poison, disease, curse, level drain, lycanthropy, – A temple
  • polymorph, alignment change, death, undeath – A Sorcerer

9. Is there a magic guild my MU belongs to or that I can join in order to get more spells?

  • There are no organized guilds since the guild-wars and the Empires Fall
  • There are however many secret societies of mages which pool there resources for mutual protection and benefit (they are however highly suspect of outsiders and protective of their knowledge)

10. Where can I find an alchemist, sage or other expert NPC?

  • Major cities and the occasional mid sized town (that is there is none in Sandypoint)

11. Where can I hire mercenaries?

  • Isaleaire and Seaton

12. Is there any place on the map where swords are illegal, magic is outlawed or any other notable hassles from Johnny Law?

  • In Isaleaire it is Illegal to go around with an unsheathed weapon or a weapon with out an honor knot keeping it in its scabbard. Other weapons such as axes and maces must be like wise “slung” and honor knotted.
  • Wizards, Mages, Sorceress must “honor knot” a formal scroll case and their chief component pouch
    This “knotting” has become an art form and Noble fashion know as Passementier

13. Which way to the nearest tavern?

  • The Hairy Clam is the main (and only) bawdy tavern of Sandypoint
  • The Barron’s Barrel is the main tavern in Seaton with stiff competition from the Sea Maids Tale and The Ten Bells
14. What monsters are terrorizing the countryside sufficiently that if I kill them I will become famous?
  • Goblins, Hobgoblins (of which the Orc subtype is most common) Serpent/Lizard men, Pirates, Outlaws
  • Dragons
  • Atlantian Sorcerers and Sorcerer-Knights
15. Are there any wars brewing I could go fight?
  • There are frontier wars all across the Common Lands in the so called Frontier Lands. The Raiders from the Sunrise lands, some of who remain in the Common-Lands still wage wars.
  • The Omadin in the southlands venerate Mad gods and the Temple-Knights are often crusading in Near-rafike in the Provence of Eshebah and Tauanis and the far Caliphates
  • The Dreadane and there High-King Volsgar Ulf have new colonies far across the sea in the Untamed Lands and they are open to lords who can claim them
  • The Atlantians – once the cruel overlords of Ayerth have declined since their civil war and the over throw of Shelonrathon Varvipathis Aeonscion the Sorcerer-God. They do however still wage war on the Common-Lands from time to time. In the past these were one-sided affairs. However since the advent of blasting powder (and continued Atlantian infighting) this has change. Presently Atlantis is on good terms with the mainland and trades with the Empire and treats it as a vassal/tribute state.
  • The seas between from the Untamed lands, the Common Lands and Atlantis are beset with pirates out of the serpent islands and the Freeport.

16. How about gladiatorial arenas complete with hard-won glory and fabulous cash prizes?

  • Yes but only in Rafike, the Caliphates and the Frontier Lands of the Empire.

17. Are there any secret societies with sinister agendas I could join and/or fight?

  • Yes….
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Welcome to your Adventure Log!
A blog for your campaign

Every campaign gets an Adventure Log, a blog for your adventures!

While the wiki is great for organizing your campaign world, it’s not the best way to chronicle your adventures. For that purpose, you need a blog!

The Adventure Log will allow you to chronologically order the happenings of your campaign. It serves as the record of what has passed. After each gaming session, come to the Adventure Log and write up what happened. In time, it will grow into a great story!

Best of all, each Adventure Log post is also a wiki page! You can link back and forth with your wiki, characters, and so forth as you wish.

One final tip: Before you jump in and try to write up the entire history for your campaign, take a deep breath. Rather than spending days writing and getting exhausted, I would suggest writing a quick “Story So Far” with only a summary. Then, get back to gaming! Grow your Adventure Log over time, rather than all at once.

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